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Mega man 2 rom gba
Mega man 2 rom gba





mega man 2 rom gba
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In the meantime, he's given me five Fractured Soul PC codes to giveaway. Grant indicted he'll keep poking around for it. We may well still have the source code, but the odds of it building after 15+ years is unlikely!" It's probably on a memory stick lost to the ages. "I was hoping we stored the GBA ROM somewhere. "Unfortunately it probably predated us archiving our stuff or recording videos, says Grant. The prototype for the sequel went so far as to use Mega Man sprites as placeholders.Īs for the whereabouts of Grant and Nick's original Mega Man X GBA demo today. In fact, Grant tells me a unmade sequel for Fractured Soul would have been even "more true to Mega Man". Although Grant admits it's a little rough around the edges, the game is very much rooted in Mega Man's spirit. The high praise for Fractured Soul led to an enhanced PC version in 2015 spurred by Steam Greenlight. "Which for us was awesome because that's part of what we were shooting for." "A couple of review outlets compared it favorably to the Mega Man series," says Grant. By their own admission - no middleman, no publisher - they launched Fractured Soul on the Nintendo 3DS eShop in September 2012. Then, Grant and Nick did what they couldn't do in 2003: they self-published. The partnership with N3V ultimately fizzled. Original IPs on the then-floundering hardware were risky at best insisted N3V. To make matters worse, the 3DS wasn't exactly a huge hit at the time. Traditional video game retailers were wary of non-licensed DS software. Although intended as an original IP, it evolved from their Mega Man X Game Boy Advance demo, not to mention Nick's love of Mega Man in general.Įndgame would eventually secure funding and a publishing deal via N3V Games for Fractured Soul on DS. "The thread of Mega Man continued throughout the time we ran Endgame, culminating in our flagship original product: Fractured Soul."įractured Soul, which released on Nintendo 3DS and a bit later on PC, began life as a Nintendo DS game. They left the GBA behind and looked toward the road ahead. Endgame Studios followed suit not long after, though. So understandingly, publishers had their eyes set on the future. This would also be the same E3 that Nintendo and Sony unveiled the Nintendo DS and PSP. "GBA was getting a bit long in the tooth, and everyone just wanted to buy an already made game (and pretty cheaply)." "No one was particularly interested in the tech or hiring us to make Mega Man or any other platform game," recalls Grant. Grant and Nick pitched their Mega Man X GBA demo to anyone they could snag at E3. A formal audio conversion wasn't a priority at the time. The music wasn't converted for GBA hardware, but presented in. In terms of music, it had the title track and one stage track.

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It consisted of an original level (pictured above) with a short boss fight at the end. In the lead-up to E3 2004, the demo was finished.

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" I remember the full screen animation on the title screen being a particular nuisance as well."

mega man 2 rom gba

"Optimizing physics & collisions that involve ramps is always a challenge on low end hardware," says Grant. Grant and Nick faced some challenges porting the game to their engine, which they were still in the process of building. Getting Mega Man X running on the Game Boy Advance wasn't trivial. "Nick suggested Mega Man X would be a good idea - very recognizable, running on approximately the same hardware as GBA, and we could also achieve it without artists, as we could use the sprites and background tiles from the original game." We also had a lot of experience making platform games, and Nick in particular loved platform games and the Mega Man series," explains Grant. Additional sprites were "Photoshopped" in. That demo was none other than Mega Man X on the Game Boy Advance. "In those days that meant going to E3, and meeting as many publishers as we could, showing them what we could do," says Grant. "We concentrated on creating a demo that could show off our game engine and capabilities in developing platform games." In order to bootstrap Endgame, Grant and Nick decided their best option would be to solicit work from publishers. But at the time, indie developers had few, if any, avenues to ship content without a publisher.

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Free from the confines of tight schedules and back-breaking deadlines, they could make anything they want!. The two friends would go on to establish Endgame Studios in 2003. In the early 2000s, Grant Davies and Nick Kovac left Torus Games to start a studio of their own.







Mega man 2 rom gba